Hair - Top Bun - Real-Time
Hair “Top Bun” Real-Time Game-Ready 3D Model
This is a realistic asset made for Real-Time engines using PBR technology as seen in many modern AAA games. It can be used in cinematics or can be simplified for mobile use.
Features:
- This model is designed for the next-gen real time engines (i.e. Unreal Engine, Unity), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc)
- Default hair color is blonde, so it can be tinted to other colors or be made darker.
- Textures are Color/Albedo, Alpha, Normal, Specular, AO. 4K resolution (4096x4096 px).
- Hair geometry is organized in layers for easy isolations and adjustment.
- Includes two levels of details (Lower Poly 17K tris, Higher Poly 28K tris).
- Real world scale. Upon importing the model will appear at 180 cm or about 5 feet 11 inches.
- Includes head placeholder (untextured).
- All objects are named and organized.
- Previews are rendered in Marmoset Toolbag 3.
Package includes:
- FBX (lower resolution @ 17K, higher resolution @ 28K), plus head placeholder.
- OBJ (lower resolution @ 17K, higher resolution @ 28K), plus head placeholder.
- Marmoset Toolbag 3 scene (as seen in the preview images)
//Textures
- COLOR (ALBEDO) – TGA 32bit – 4096 (Blonde, Red, Dark)
- NORMAL – PNG - 4096
- SPECULAR – PNG - 4096
- AO – PNG – 4096
- ALPHA – PNG - 4096
Triangle Count:
- 17232 tris (lower)
- 27621 tris (higher)
*Note: textured face is NOT included in the package
Recomended:
This hair style is compatible with the following products. It will fit perfectly on the head even after facial and body adjustments.
“Female Custom Basemesh” (For ZBrush)
or
“Female Custom Basemesh Lowpoly For Blender”
*If you have any questions about this model, please send me a message and I will be happy to assist.
Thanks for looking!
Real-Time "Top Bun" Hairstyle (Check description for details)